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Changelog

114 highlights across 36 dates

Personal profiles and clearer mobile pages

  • Added

    Upload a profile photo, adjust its crop and zoom, and add a short rider bio. Photos appear on your profile and in the rider directory; you can replace or remove them in Rider identity.

Riding, terrain and navigation

  • Added

    New Free routes use irregular road networks, terrain-led climbs, gentler road edges and physical landmarks. Existing saved worlds keep their original terrain.

  • Patched

    Small rocks and rough tracks use suspension travel instead of launching the motorcycle. Manual gears can use an automatic clutch while the rider still chooses each gear.

  • Patched

    Fresh free rides follow A-to-B routes with clearance around the start and finish. Desert navigation mixes roads with open ground, Canyon has walls, and town speed restrictions have matching DZ and FZ rows.

Clearer lessons, new worlds and smarter notes

  • Added

    Free riding adds regional terrain, connected road networks and quicker route preparation. Ten ride collections bring together 32 rides and retain eligible completion progress.

  • Added

    New expeditions generate different forest, canyon, mountain and desert circuits for each room and day, with varied road widths and surfaces. Saved trips keep their original worlds.

  • Added

    New generated roadbooks add measured information rows for bends, slopes, crests, dips and visible landmarks. Concise captions use the riding terrain and existing symbols; repeated or ambiguous cues are suppressed.

  • Patched

    Lessons use compact start and finish screens, centred actions and a small camera toggle. The default camera is first person; the early control-button demo and repeated lesson descriptions are removed.

  • Patched

    Learning choices, device controls, Settings tabs and cockpit options use equal boxes with centred labels. Smaller control text, shorter titles and balanced spacing keep phone layouts readable without clipping.

  • Added

    Expedition radio adds 14 complete programmes, captions and five licensed music recordings. Playback follows the selected age filter, joins weather reports cleanly and keeps one active player per solo session.

Riding progression, free riding and roadbook learning

  • Added

    Forest and Jungle free rides use generated routes. The learning path connects two Basics lessons to roadbook practice, with a choice of what to learn next and direct Next and Retry actions.

  • Patched

    Motorcycle progression offers paired XP rewards and difficult riding-goal alternatives. Trials unlocks through its scrape goal; the Stark wheelie challenge requires rearward body weight.

Navigation practice and roadbook tools

  • Added

    Navigation Trainer, Daily Challenge, Workshop and Exercises have dedicated layouts, linked navigation and previews from their actual screens.

  • Patched

    Roadbook imports retain GPX reversals and elevation features. Creator preserves supported symbols, reports invalid rows for repair, and exports complete roadbook text with clearer measuring references.

Generated roads, expedition recovery and engine audio

  • Added

    New rally roads vary their terrain and landscape sections, with smoother curved junctions and clearer open-ground CAP legs.

  • Added

    New expeditions generate different routes by room and day. Camps, shelters and walking paths keep clear of riding routes.

  • Patched

    Motorcycles use closer-matched recorded engine voices with gentle individual tone adjustments. Hard rev limiting uses rapid firing and cut pulses that keep their rhythm during slow frames.

Roads, expedition clocks, phone controls and audio

  • Added

    Explore six public starter stages by Adam, with beginner and intermediate routes across varied landscapes. Each stage can be remixed in Creator.

  • Added

    Engine audio uses full recorded mod loops with closer low-RPM layers, smoother throttle transitions and individual motorcycle voicing. Electric bikes and the procedural fallback retain their own sounds.

  • Added

    Phone roadbooks support swiping, previous/next controls and a saved automatic advance delay. Riding HUD and expanded-reader sizes save separately.

  • Added

    Saves can export and restore general progress, separate rally saves and private expedition access files. General restore previews its changes and restores preferences by default.

  • Added

    Balanced graphics joins Battery saver, High and Cinematic. New profiles use Dynamic FPS, with selectable 30, 45 and 60 FPS targets and manual frame-rate choices retained.

  • Added

    Community activity shows the top five countries by games loaded. Country tracking starts with this release; overall load totals are retained.

  • Patched

    Roads meet cleanly at junctions and crossings, with consistent widths, shoulders and bridge cutouts. Creator alternatives follow their authored connections and elevations; printed headings retain the actual departure through bends.

  • Patched

    Terrain detail now loads in distance bands while the existing ground stays visible. Distant ground follows road clearances, and terrain updates respect the selected frame-rate limit.

1.7.0 · Expeditions, mobile controls and local refinements

  • Added

    New Survival expeditions follow configurable Forest, Canyon, Mountains and Desert circuits, with numbered stages, progressively harder navigation and surveyed 18–19 km books built around a 130 km/h riding reference.

  • Patched

    Touch throttle defaults to full-power hold. Choose vertical sliding or horizontal dragging in Touch settings; saved modulation choices and ranges are retained.

Progression, Creator and native village rides

  • Added

    Tabernas native practice joins the main site: the 535 m avenue and a 1.17 km village-and-countryside route with 21 roadbook notes, measured terrain, save/resume and replay.

  • Added

    Creator stages can use denser woodland and urban houses, apartments and warehouses.

  • Added

    Locate nearby saved objects and add them to a roadbook row. Bound symbols follow the actual approach and update when the object moves, retaining their identity through saving and reload.

  • Patched

    Career opens at 1,000 XP, Survival at 1,700 XP and Competition at 3,500 XP, without a separate school-completion requirement.

  • Patched

    Engine acceleration uses recorded exhaust texture with softer intake resonance. Occasional shift and throttle-lift pops add detail without repeating at idle or steady throttle.

  • Patched

    Ride startup avoids preparing temporary materials before final textures arrive, repeated shader-readiness checks and duplicate lighting preparation. Hidden scenery shaders are prepared before riding.

1.6.0 · Expeditions and your riding path

  • Added

    Expanded Survival expeditions connect canyon and forest journeys, saved travellers, shared worlds and motorcycle swaps.

  • Added

    Physical tent sleep moves the rider into the tent, closes the view and advances the world to the chosen wake time. Reduced-motion presentation is supported.

  • Added

    The Play menu brings available activities, free-ride locations, your current bike and the next riding goal together.

1.5.3 · Game menus, Scenic rides and smoother riding

  • Added

    Browse game modes by category, filter multiplayer choices and open a dedicated page for each mode.

  • Added

    A refreshed homepage uses native riding, Scenic and Jam photographs with direct links into the game.

Beta preview

Survival adventures, tent sleep and the Village flying preview

  • Added

    Expanded Survival adventures and physical rider tent sleep first appear on beta, with saved travellers, camps and shared journeys.

  • Added

    A measured Village flying prototype opens on beta, with a guided tour, free flight, orbit views and shareable camera positions.

1.5.2 · Roadbook realism and Windows

  • Added

    Choose a dated motorcycle event preset before generating an authentic practice roadbook. Teaching help sits beside the paper.

Beta preview

Player progression preview

  • Added

    Riding XP, levels, navigation qualifications and milestone motorcycle choices are available to preview on beta.

Recovery fixes, multiplayer discovery and recent games

  • Patched

    Input and GPU recovery restore usable controls and rendering after interruptions.

Textured terrain and lighter graphics

  • Added

    Battery saver includes lightweight scanned terrain textures and smoother edges, available offline without installing a graphics collection.

1.5.1 · Riding, menus and Windows

  • Added

    Windows portable 1.5.1 brings every completed public update together, with offline solo riding, automatic lobby fallback and native email-save access.

  • Added

    A cinematic home menu groups Ride, Multiplayer, Learn and More. Switch directly to the remembered Old menu beside Music, or return to the cinematic layout.

  • Added

    Moonlit night is available in every riding mode, with stars, cool landscape lighting and warm headlights following the motorcycle. Change Day / Night in Display settings or rally setup without starting a new ride.

  • Added

    Organiser-selected sandstorms, fog and heavy rain bring severe visibility and near-whiteout conditions to advanced Simulation events, with the same optical limits across graphics settings.

  • Added

    Choose Full, Navigation only, Minimal or Bike instruments only HUDs, then toggle individual elements. Touch riding controls, roadbook remotes and on-demand trip tools remain available.

  • Added

    Physical rally rivals navigate with their own roadbooks, instruments and fallible decisions. Their riding leaves fading tracks and dust, including on wrong turns.

  • Added

    Mechanical wear, heat, tyre damage, front/rear fuel supply, finite repair kits and carried service resources use a declared simulation model.

  • Added

    Asynchronous rally competition has separate navigation and time standings, server-admitted online attempts and explicitly labelled locally recorded uploads.

  • Added

    Rally career opens three fictional tours with twenty fixed navigation legs across desert, canyon, forest and mountain maps. Legs target short riding stretches with camp breaks and exact suspension.

  • Added

    An explicit Simulation profile with live roadbook reading, exact local suspension and browser-reload resume.

  • Added

    Offline event packages preserve the course and compatible riding code alongside saved attempts.

  • Patched

    Phones keep two compact roadbook rows and put trip/GPS tools on demand; desktop keeps expanded controls.

  • Added

    Simulation recovery takes physical work: get off, lift, push and remount. Save and resume partway through without resetting the bike or losing navigation credit.

  • Patched

    Generated desert routes are predominantly open terrain, with occasional short roads. Off-piste legs have no hidden flattened or higher-grip corridor.

  • Added

    North Basin is an authored fictional full rally day: 330.7 km total, 233.3 km timed and predominantly open desert, with a live briefing and scheduled physical controls.

  • Added

    A separate North Basin two-day rally adds a 270 km western traverse through predominantly open desert, with a shared weather timeline and overnight bivouac.

Jam exploration and scalable Cinematic graphics

  • Added

    Jam adds 65 connected path sections, 24 spot entrances and continuous riding-line targets, with authored approaches and return routes.

Achievement milestones and riding discoveries

  • Added

    Take pizza deliveries on any bike from the takeaway near the Jam plaza.

  • Added

    Follow a lost roadbook through the desert to an old rally garage.

Bigger Trials quarry, bike-specific tuning and faster Jam

  • Added

    Climb walls up to 2.5 m with a charged Trials preload and explore the expanded quarry.

  • Added

    Adjustable render distance, 30/60 FPS caps and automatic graphics adjustment.

  • Patched

    Each bike now has its own suspension, spring, sag and gearing choices in the garage.

  • Patched

    Jam draws less distant detail and adapts quality more gradually to keep the view readable.

  • Patched

    Rider POV stays attached through bumps and flips, with smoother movement and clearer body lean.

  • Patched

    Reduced rendering work in Jam and desert while retaining High and Cinematic effects.

More places to ride, music and multiplayer

  • Added

    Saved keyboard bindings with alternate keys, conflict swapping and reset.

  • Added

    Full Settings panel inside Pause, without leaving your current ride.

  • Added

    Playable riding school with keyboard, touch and controller exercises.

  • Added

    Expanded Jam city with downtown streets, woodland trails, steep jumps and a 70 km/h rhythm line.

  • Added

    Multiplayer chat, nametags, full-map travel, three-lap races and custom wheelie or jump contests.

  • Added

    Permanent rider gear and bike performance parts available for points in Garage.

  • Added

    54 licensed songs with favourites, shuffle and playback across menus and riding modes.

  • Patched

    Smoother scenery streaming and more resilient Cinematic graphics.

  • Patched

    Gentle airborne landing recovery and clearer gas/brake tilt control on every bike.

A calmer home, guides and Windows updates

  • Added

    Light, Dark and System themes across Home and the rest of the site.

  • Added

    First-time guides for all eleven game modes, practical how-tos and a searchable FAQ.

  • Added

    Windows portable 1.0.0 download, followed by 1.0.1 with improved multiplayer connection checks and fallback.

  • Patched

    Kept guest progress when signing in and merged the best device and account progress.

Trials, Vespa and more ways to race

  • Added

    Festival race boosts, shields and pulses, with browser group hosting and mobile fullscreen.

  • Added

    Trials 300 and automatic Vespa 50, plus a quarry playground with obstacle courses.

  • Added

    Charged Trials hops, suspension preload, powered ledge climbs and small-obstacle rollover.

  • Added

    Two saved bike-goal trackers in the Garage and riding HUD.

Jam flow, wheelie modes and sound

  • Added

    Passive wheelie learning guard and optional held automatic balance.

  • Added

    Seven saved audio-source volume controls and Escape pause/resume.

Smoother worlds and easier hosting

  • Patched

    Moved terrain streaming into a bounded background worker to reduce riding stalls.

Phone controls, accounts and connected training

  • Added

    Adjustable phone HUD positions, sizes and opacity.

  • Added

    Email accounts with account recovery and saved progress.

  • Added

    Connected rally training, scored navigation practice aids and progressive wheelie assistance.

Rally School and controlled riding

  • Added

    Rally School with independent navigation, learning debriefs and repeatable courses.

Festival Park and cinematic riding

  • Added

    Jam Festival Park with shared timed races.

  • Added

    Cinematic rendering and an optional offline graphics collection.

Bike feel, controllers and customisation

  • Added

    Configurable PS5 controller support, with rear brake and stance controls.

  • Added

    Stark VARG electric bike, subsequently balanced as a late-game reward with a 140 km/h top speed.

  • Added

    Free Garage setups and rider customisation, with physical handling trade-offs.

  • Added

    Navigation workshops for distance, terrain matching, recovery and independent assessment.

Shared expeditions and a broader riding world

  • Added

    Shared urban and desert expeditions with physical routes and navigation.

  • Added

    Jam riding with city ramps, activities and shared sessions.

Early build

Live head-to-head racing

  • Added

    Real-time multiplayer lobbies and head-to-head races.

Early build

Ghost racing

  • Added

    Ghost racing, public leaderboards, full-length ghost traces and a live gap HUD.

Early build

Suspension and a full-game repair pass

  • Added

    Suspension physics and a wider bike ladder, including the AJP PR7 and Kove 450 Rally.

Early build

Training, worlds and progression

  • Added

    Canyon and woods worlds, plus world selection for random practice.

  • Added

    Riding & Controls lesson and an expanded Navigator Trainer with 240 drills.

  • Added

    Daily challenges, weak-skill practice, missed-answer review and suggested next steps.

Early build

Mountains, Navigator Trainer and the Garage

  • Added

    Mountain world, Alpine Pass and terrain following GPX elevation.

  • Added

    Interactive Navigator Trainer, including advanced Dakar drills and real sound effects.

  • Added

    Points, bike ownership and a full tuning Garage.

Early build

The first complete training game

  • Added

    Guided lessons, scoring, achievements and saved progress.

  • Added

    Interactive first-person 3D riding with WASD steering, rider lean and sitting/standing.

  • Added

    Installable offline-capable app, touch layout and reduced-motion support.

Early build

Where it started

  • Added

    First desktop prototype: simulation engine, roadbook renderer and cockpit interface.

An after-hours stamp

After-hours dispatch · Hard · 8 finds · short ride

A stamp in the release archive reads “23:59 · Dispatch pending”.